- Fungsi A: shortcut dari file executable (ELF/AppImage/script) - Fungsi B: shortcut PWA/URL dengan deteksi browser (native, /opt, Flatpak) - Checkbox Menu Aplikasi / Desktop, desktop-only pakai NoDisplay=true - List + uninstall + deteksi shortcut yang file .desktop-nya hilang - Metadata ~/.config/lazyrun/shortcuts.json, refresh cache XDG/KDE - AppImage + zsync update info via build.sh
124 lines
3.0 KiB
Go
124 lines
3.0 KiB
Go
// Package store menyimpan daftar shortcut milik LazyRun dalam satu file JSON.
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package store
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import (
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"encoding/json"
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"fmt"
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"os"
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"path/filepath"
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"time"
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)
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const (
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TypeExecutable = "executable"
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TypeWebApp = "webapp"
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)
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// Targets adalah lokasi shortcut yang dipilih user.
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type Targets struct {
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Menu bool `json:"menu"`
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Desktop bool `json:"desktop"`
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}
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// Shortcut adalah satu baris metadata di shortcuts.json.
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type Shortcut struct {
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Slug string `json:"slug"`
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Name string `json:"name"`
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Type string `json:"type"`
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URL string `json:"url,omitempty"`
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Browser string `json:"browser,omitempty"`
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BinaryPath string `json:"binary_path,omitempty"`
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IconPath string `json:"icon_path,omitempty"`
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DesktopPath string `json:"desktop_path"`
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DesktopCopyPath string `json:"desktop_copy_path,omitempty"`
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Targets Targets `json:"targets"`
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InstalledAt time.Time `json:"installed_at"`
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}
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// Broken berarti file .desktop sudah hilang (dihapus manual oleh user).
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func (s Shortcut) Broken() bool {
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_, err := os.Stat(s.DesktopPath)
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return err != nil
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}
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// Store adalah isi shortcuts.json (array di level atas).
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type Store struct {
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Path string
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Items []Shortcut
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}
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// Load membaca store dari path. File yang belum ada bukan error.
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// File yang rusak di-rename ke *.bak supaya tidak menimpa data lama.
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func Load(path string) (*Store, error) {
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s := &Store{Path: path}
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data, err := os.ReadFile(path)
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if os.IsNotExist(err) {
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return s, nil
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}
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if err != nil {
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return s, err
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}
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if err := json.Unmarshal(data, &s.Items); err != nil {
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bak := path + ".bak"
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_ = os.Rename(path, bak)
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return s, fmt.Errorf("shortcuts.json rusak, dipindahkan ke %s: %w", bak, err)
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}
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return s, nil
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}
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// Save menulis store secara atomik supaya file tidak pernah setengah tertulis.
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func (s *Store) Save() error {
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if err := os.MkdirAll(filepath.Dir(s.Path), 0o755); err != nil {
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return err
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}
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data, err := json.MarshalIndent(s.Items, "", " ")
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if err != nil {
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return err
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}
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tmp, err := os.CreateTemp(filepath.Dir(s.Path), ".shortcuts-*")
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if err != nil {
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return err
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}
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defer os.Remove(tmp.Name())
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if _, err := tmp.Write(append(data, '\n')); err != nil {
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tmp.Close()
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return err
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}
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if err := tmp.Close(); err != nil {
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return err
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}
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if err := os.Chmod(tmp.Name(), 0o644); err != nil {
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return err
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}
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return os.Rename(tmp.Name(), s.Path)
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}
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// Add menambahkan shortcut; slug yang sama menimpa entry lama.
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func (s *Store) Add(sc Shortcut) {
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if i, ok := s.Get(sc.Slug); ok {
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s.Items[i] = sc
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return
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}
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s.Items = append(s.Items, sc)
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}
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// Get mencari index shortcut berdasarkan slug.
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func (s *Store) Get(slug string) (int, bool) {
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for i, sc := range s.Items {
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if sc.Slug == slug {
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return i, true
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}
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}
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return 0, false
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}
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// Remove menghapus shortcut berdasarkan slug.
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func (s *Store) Remove(slug string) bool {
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i, ok := s.Get(slug)
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if !ok {
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return false
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}
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s.Items = append(s.Items[:i], s.Items[i+1:]...)
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return true
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}
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